sgibstudent Posted May 11, 2014 Report Share Posted May 11, 2014 (edited) My math isn't really the HL standard yet, and doing the IA is even harder (In short, I'm weak at Math HL)I decided to explore on Tetris, but I'm unsure of what area of Math should I explore. Any ideas? Edit: I went over to this thread http://www.ibsurvival.com/topic/27148-math-hl-ia-an-exploration-of-the-exploration/ but I still don't understand what to do :/ Which part of math does Tetris have? Edited May 11, 2014 by sgibstudent Reply Link to post Share on other sites More sharing options...
Thrashmaster Posted May 11, 2014 Report Share Posted May 11, 2014 You could always do a proof. Find a proof, one with an application in the real world is preferable, and explain it step by stepp in detail. There are things you could discuss with tetris, but I think most are too basic for HL math (like simple rotations). Tessellations could be an interesting discussion (I've been thinking about that for my own IA). What interests you about the math in Tetris? Figure that out and then go and apply it to something a bit more advanced and you should be fine Reply Link to post Share on other sites More sharing options...
sgibstudent Posted May 12, 2014 Author Report Share Posted May 12, 2014 What do you mean by proof? (I'm sorry , I don't understand) I want to find out how can a player continue infinitely at Tetris, so does finding how to continue infinitely at it seem like a good idea? Using the "Random Generator": http://tetris.wikia.com/wiki/Random_Generator and based on the default Tetris guidelines: http://tetris.wikia.com/wiki/Tetris_Guideline, do you think I can do something here? Does [permutations/combination]/[probability] work here? Are there other topics to think about? Reply Link to post Share on other sites More sharing options...
Rigel Posted May 12, 2014 Report Share Posted May 12, 2014 That seems more like a CS topic, although you can do something with it with Discrete Math. However, I would personally recommend you to do an optimization problem (say cones enclosed in spheres or cylinders in cones), or as well you can use volumes of revolution or calculate the arc length for Physics related problems. If you are very optimistic, you can analyze the motion of a curve using a bit of vector calculus (try looking up Euler's spiral, it has surprising properties). Reply Link to post Share on other sites More sharing options...
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