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Calculating the surface area of a low polygon video game character with 3D geometry

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So im starting my math IA but Im not quite sure if the subject is apropriate. I really liked the subject od 3D geometry and so I thought that calculating surface area and volume of something would be neat. So I came up with the idea of doing a videogame character since thaths something that intrests me, so far I have the options of toon Link (I would smplidy his design using blender) or the original Cloud from FF7 but Im not sure if the subject is complex enough or if the idea is not sutable for the paper. Any tips would be greatly apriciated :)

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